35 is better and 40 is when the bro starts to become really good. Anything less than 30 mdef at level 11 is not really late game material (large barb camps/gobbo cities/large orc camps). ![]() Personally, I level it any time it is +2 or more on anyone who isnt a pure ranged unit and +1 when the other stats (HP/Fat/Res) to consider are all at +2. I found that on almost anybody I take colossus nowadays (usually as first or second perk), getting to 80 is very hard otherwise and without at least that many HP the bro will get killed by a barb chosen or orc sooner or later (+ it helps a ton in the early game with survivability).Īs a rule of thumb, never stop levelling mdef on anyone expecting melee combat (basically anyone who doesnt stand more than 1 tile away from the frontline bros in case the orcs break the line, this includes polearm users, although they can get away with lower mdef values), it is by far the most important stat and it gets more valuable the more of it you have (even and especially after the softcap at 50 mdef). archers/Xbowmen/hybrids) and as many HP as possible on nimble bros which you expect to regularly engage in melee. Nowadays, you generally want at least 80 HP (rule of thumb, you still see some benefit increasing it up to 90 or 100, but it depends on personal preference) on BF bros and nimble backliners (e.g. It follows a breakdown of the importance of the different stats, as well as minimum stat recommendations (and some reasoning behind them) in the current build of the game. His link is generally good advice, but the stat recommendations are outdated (made in a time before barbarian chosen). If they roll 1 get fatigue, hp or resolve as needed to reach the above stats. Everything else in fatigue unless the rolls are low.Īt the start your goal is to get the frontline bros to 80+ hp so that they don't accumulate injuries and be less likely to die. 80+ hp, 45+ resolve for melee and fight in the arena to get the extra resolve buffs on your best brothers. For late game 90+ melee or ranged and 35+ melee def for melee. For mid game you want around 80+ melee or ranged, 25+ melee def for melee. You can use bbplanner to see the potential of a brother. But no stars is also fine for an early bro. What you want to see on a bro in the beginning is melee 55+/ ranged 49+ and some melee def for melee bros, preferably stars in both and fatigue. I'd give him a shield and let him die for the drill sergeant unlock or fire him when I recruit better bros. The stars are good for a tank but the stats are too low. Main Wiki Link Starter Guide Key shortcuts Game mechanics Seed Bank ![]() Give people a clue as to what your post is about - discussion, video post, screenshot etc. ![]() If you want to post like you're 12, there are other sites available for you. ![]() For instance, if you disagree with women being in Battle Brothers, "Women weren't historically known as fighters during that time period" is far better than "Social justice warriors just want everything their own way you are gay as hell". However, explain your thoughts and feelings. This is not an echo chamber - you are allowed to disagree. This game takes no prisoners and neither will you! Join the Discord RulesĪll submissions must follow the Reddit rules and guidelines. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world.
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